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Tuesday, February 28, 2017

Elder's War Battlerealm Updates

Elder's War Battlerealm Updates

The upcoming patch 12.0 of Marvel Contest of Champions will be one of the biggest update to the game to date. Kabam is making some significant changes to Champion abilities, synergies and stats promising more competitive content and new Champion features.

Percentage Based to Flat Values

In the past, the contest has used percentage values to represent Champion abilities like block proficiency and armor, and when calculating factors such as critical hit chance and damage.

Kabam states that this system has created a roadblock in development, not allowing them to scale the content.

With the new system all stats will be a flat value that will change depending on the modifications they receive from attribute modifiers like Synergies, Masteries, Debuffs, etc.

All Champions will start with a base for each of their stats. As you rank and level up that Champion, those stats increase and make your Champion stronger. Buffs, Debuffs, Synergies and Masteries will also no longer give you percentage based increases or decreases, but will add or subtract a flat value. For example, a champion that once had 30% Armor may now have an Armor Rating of, for example, 900. This will then change as you rank up your champion, as well as when you factor in Synergies, Masteries, Buffs, and Debuffs.

Character Balance Changes

Several characters are undergoing changes in the 12.0 patch, and not all of them are great. The reasoning behind these changes is to allow more flexibility in the rosters Summoners use to tackle content.

Abomination
  • Increased chance to trigger Fury and base Poison ability.

Ant-Man
  • Increased chance to trigger Fatigue
  • Increased base damage for Poison

Black Bolt
  • Now has Armor Break on all special attacks at all ranks and rarities

Black Panther
  • Increased base critical hit chance boost on special attacks.
  • Increased base Bleed damage for Critical Hit Bleed and Special 3 Bleed

Black Widow
  • Reduce max signature ability from 100.1% to 70%

Dr. Strange
  • Increase Buff cycle from 7 seconds to 9 seconds
  • Reduce power gain over time to match new cycle
  • Changed Lifesteal to flat health recovery for each landed attack
  • Fixed special 2 nullify description to correctly state that it only nullifies one buff effect
Groot
  • Groot now gains Cruelty Buffs as part of his base ability sets when snapping from Pacifism
  • Groot’s Physical Resistance Buff has been put into his signature ability in place of the Cruelty Buffs
  • Physical Resistance gained from snapping during Pacifism increased

Hulk
  • New animation for Special 1 Attack
  • The chance to trigger Fury now increases the lower Hulk’s health is
  • Increased base Physical Resistance
  • Hulk can now trigger Fury when attacking and when being struck. These two Fury effects will stack together.
  • Special Attacks now have a chance to Stun the opponent. The duration of the Stun increases for each Fury effect Hulk has active.
  • When brought below 25% Health, Hulk now gains a massive Fury effect.

Iron Patriot
  • Increased Signature activation health from 10% to 15% to match other Stark Tech champions

Kamala Khan
  • Increased base Block Proficiency across all ranks and rarities

Magneto
  • Punch on Special 1 no longer causes Bleed

Phoenix
  • Reduced Armor break amount from 35% to 25%
  • Increased limit of Armor Break Stacks to 5
  • Increased duration of Armor Breaks from 7 seconds to 10 seconds
  • Slowed rate of Fury Buffs gained per Phoenix Force Charge

Punisher
  • New animations for Special 1 & Special 2 Attacks
  • Special 2 now causes Bleed
  • New Ability: Bleed - All Attacks - Debuff
  • Attacking an opponent that is Bleeding has a {0}% chance to trigger an additional Bleed, dealing {1} Direct Damage over {2} seconds.
  • New Ability: Open Wound - Special 2 & 3 - Passive Effect
  • When the Bleed from this attack expires, it has a {0}% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.
  • New Ability: Physical Resistance - Passive
  • The flak jacket made by Microchip grants the Punisher {2} stacks of Resist Physical at the start of the fight, each increasing Physical Resistance by {1}. Each stack is lost when Punisher is struck {0} times.

Scarlet Witch
  • Reduced base chance to trigger Veil of Fortune
  • Reduced Stun Duration (from 3.5 seconds to 1.5 seconds)
  • Reduced Regeneration amount (from 20% to 5%)
  • Weakness no longer stacks
  • Reduced amount of damage reduction from Weakness (From -50% to -35%)
  • Reduced chance to trigger Stun & Regeneration (From 13% to 5%)
  • Reduced Power Lock Duration (From 6 to 4 seconds)

Spider-Gwen
  • Now switches combat mode by dashing back and holding block
  • Evasion chance on Special 1 increased to 25%. Increased duration to 10 seconds
  • Special 1 now grants large boost to Critical Hit Chance
  • Increased amount of Armor Break caused during Hunter Spider Mode
  • Trap Spider Mode now triggers a Weakness on the opponent when successful
  • Increased base critical hit chance

Star-Lord
  • Signature caps out at 400 hits

Thor
  • Armor Break no longer stacks
  • Reduced amount of Armor Break applied when ability triggers
  • Fury from signature now trigger when a Stun expires so Thor gets the full effect of it

Thor - Jane Foster
  • Increased chance to trigger Shock to 100%

Ultron
  • Reduce Crit Chance by roughly half

Unstoppable Colossus
  • Unstoppable will now simply trigger at the end of the special attack. This is done to increase performance and prevent bugs with the unstoppable triggers

Winter Soldier
  • New Special 2 animation
  • Special 2 now has a chance to apply 1 Bleed effect
  • New Ability: Ammo Stockpile - Special Attacks
  • Winter Soldier begins the fight with one type of Ammo loaded into all his guns. Each time he launches a Special Attack he automatically switches to the next Ammo Type. Winter Soldier can also Dash back and hold Block for {2} seconds to manually switch ammo types.
  • Armor Piercing - Winter Soldier ignores all of the opponent’s Armor Rating.
  • Incendiary - Winter Soldier Incinerates the opponent, dealing {1} Energy Damage over {2} seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%.
  • Hollow Point - Any Bleed effect triggered during the attack has its Duration increased by {1}%.

Yellow Jacket
  • The laser blasts on Special 2 attack animation have been split into three separate hits
  • Each of the laser hits on the special 2 has a chance to trigger a Power Sting (to match the current Special 1)
  • Special 3 now has a 100% chance to trigger a Power Sting that lasts for 16 seconds

Additionally ranks will be removed from abilities, and instead the max rank will be applied to all ranks and rarity levels of these champions. This means that instead of having different ranks of Fury (Fury, Fury II, Fury V), or Armor Break as you rank up your Champion, their abilities will always match the highest possible ability of that Champion.

Adjustment Packages

Since this is a massive change to the contest, Kabam is offering several Adjustment Packages to summoners based on their hero rating

Hero Rating: 0-2000
  • 2x 2-Star Awakening Gems
  • 10x 2-Star Signature Stones
  • 3x Mastery Point Recovery
  • 4x Generic 3-Star Rank Down Tickets
  • 1x Generic 4-Star Rank Down Ticket

Hero Rating: 2001-5000
  • 4x 2-Star Awakening Gems
  • 1x 3-Star Awakening Gem
  • 20x 2-Star Signature Stones
  • 10x 3-Star Signature Stone Crystals
  • 3x Mastery Point Recovery
  • 6x Generic 3-Star Rank Down Tickets
  • 3x Generic 4-Star Rank Down Tickets

Hero Rating: 5001-15,000
  • 1x 3-Star Awakening Gem
  • 1x 4-Star Awakening Gem
  • 20x 3-Star Signature Stone Crystals
  • 10x 4-Star Signature Stone Crystals
  • 3x Mastery Point Recovery
  • 8x Generic 3-Star Rank Down Tickets
  • 5x Generic 4-Star Rank Down Tickets

Hero Rating: 15,001-30,000
  • 500x 4-Star Crystal Shards
  • 1x 3-Star Awakening Gem
  • 1x 4-Star Awakening Gem
  • 30x 3-Star Signature Stone Crystals
  • 20x 4-Star Signature Stone Crystals
  • 3x Mastery Point Recovery
  • 8x Generic 3-Star Rank Down Tickets
  • 7x Generic 4-Star Rank Down Tickets
  • 1x Generic 5-Star Rank Down Ticket

Hero Rating: 30,001-75,000
  • 1000x 4-Star Crystal Shards
  • 1x 3-Star Awakening Gem
  • 1x 4-Star Awakening Gem
  • 1x 4-Star Awakening Gem Crystal
  • 30x 3-Star Signature Stone Crystals
  • 30x 4-Star Signature Stone Crystals
  • 5x 5-Star Signature Stone Crystals
  • 3x Mastery Point Recovery
  • 8x Generic 3-Star Rank Down Tickets
  • 9x Generic 4-Star Rank Down Tickets
  • 3x Generic 5-Star Rank Down Tickets

Hero Rating: 75,001+
  • 1500x 4-Star Crystal Shards
  • 1x 3-Star Awakening Gem
  • 1x 4-Star Awakening Gem
  • 1x 4-Star Awakening Gem Crystal
  • 30x 3-Star Signature Stone Crystals
  • 40x 4-Star Signature Stone Crystals
  • 10x 5-Star Signature Stone Crystals
  • 3x Mastery Point Recovery
  • 8x Generic 3-Star Rank Down Tickets
  • 9x Generic 4-Star Rank Down Tickets
  • 5x Generic 5-Star Rank Down Tickets

WHAT ARE RANK DOWN TICKETS ?


Rank Down Tickets are a limited time resource, which can be used between March 1st and April 1st. Each Rank Down Ticket is tied to a certain rarity level and will take them down one rank, while returning all of the Gold, ISO-8 and Catalysts that were used for that specific rank. For instance, you can only use 4-Star Rank Down Ticket on a 4-Star Champion, and taking them from 5/50 to 4/40 will use one Rank Down Ticket, but will return all of the items and resources you used to rank that Champion up that one rank. To take them lower, you will have to use more Tickets.

There are a few stipulations and edge cases that go along with this system. To rank a Champion down, they must be at full level for their rank (5/50 or 3/30, etc.). Additionally, while you will receive all Catalysts, Gold and ISO-8 used to rank-up most Champions, Champions that use more ISO-8 and Gold to rank-up will only return the amount necessary for a standard champion (Eg. Ultron).

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